School's Out, Divinity: Original Sin 2 Quest

Group: Chapter 6 - The Hunt for Dallis Starting Map: Arx The best way to start this quest is to visit Arx Schoolhouse, talk to Beryl Griff and offer her help in reclaiming the schoolhouse from the squatters.

School's Out, Divinity: Original Sin 2 Quest Guides 4 Gamers Game Maps & Guides for Gamers.
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  • Divinity: Original Sin 2 Game Guide
  • Quests
  • School's Out
  • Group: Chapter 6 - The Hunt for Dallis

    Starting Map: Arx

    The best way to start this quest is to visit Arx Schoolhouse, talk to Beryl Griff and offer her help in reclaiming the schoolhouse from the squatters.

    Related points of interest

    Icon of Beryl Griff Beryl Griff Arx

    Icon of Sister Schori Sister Schori Arx

    Quest stages of School's Out

    1. Mother Asked Help

    Talk to Beryl Griff and offer your help.

    We met Beryl Griff, who asked for our help in reclaiming the schoolhouse from the squatters.

    Mother Asked Help

    2. Met Hobos In The School

    Enter the Arx Schoolhouse and talk to one of the Drudanae Addicts inside.

    We discovered that a schoolhouse in Arx has become a squat for thieves, addicts and outcasts.

    Met Hobos In The School

    Met Hobos In The School

    3. Met Priest

    Talk to Sister Schori.

    We met an excommunicated priest, Sister Schori, at the schoolhouse. She has grown particularly fond of drudanae.

    Met Priest

    3.1. Conviced Priest To Leave

    You can convince Sister Schori to leave the schoolhouse ...

    We convinced Sister Schori to leave the schoolhouse.

    3.2. Killed The Priest

    ... or you can kill her.

    We killed Sister Schori.

    4. Told Mother Priest Left

    If you got rid of Sister Schori without bloodshed then you can go back to Beryl Griff and tell her about it and then choose the reward.

    We told Beryl that Sister Schori and the others have left. She was very pleased.

    4.1. Mother Reward

    Reward #1, tell Beryl that ...

    *Tell her you wouldn't turn down some kind of payment - even a small one.*

    Beryl will give you Craftsman's Tome.

    Beryl Griff rewarded us with some of her husband's research notes on ancient runes. She assured us that they would prove to be quite valuable.

    4.2. Mother Secret

    Reward #2, tell Beryl that ...

    *Say what you really want is information. What can she tell you about the Kemms?*

    Beryl will give you some information about Kemm's bedchamber - part of The Vault of Linder Kemm quest.

    Beryl Griff told us that Kemm always keeps his bedchamber locked. She believes that he's concealed all sorts of trapdoors and ladders from his wife.

    4.3. Quest Reward

    You will receive a reward if you got rid of the Sister Schori in a peaceful way.

    Quest Reward

    5. Told Mother Priest Dead

    If you killed Sister Schori. Go back to Beryl Griff and tell her about that. No rewards.

    We told Beryl that I killed Sister Schori. This angered her.

    6. Killed Mother

    Killing Beryl is not, of course, recommended :P She has Schoolhouse Key and Craftsman's Tome.

    We killed Beryl Griff.

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